Okay, there's a lot of stuff here, so I'm going to go through and respond to what I feel needs responding.
Firefluff wrote:Exercising too much power in one place at one time would likely upset the balance, and so the angels often had to appear in much diminished forms than what they held elsewhere, keeping the strain on their environment to a minimum.
I propose that we instate something similar here, where the vastly powerful beings cannot always apply their full power, because the constraints of the world binds them to a certain degree. In other words, they're too powerful for the world they live in. Not only would this allow characters that have good reason to be powerful to remain so, it ensures that powerful characters can't just snap their fingers and do whatever they want.
Personally, I've tended to hold a similar idea, with a few small differences, when it comes to EoP's power scaling. The fact that very powerful characters are often such due to holding power over some kind of concept or abstract idea, means that free and excessive use of their power could easily have all kinds of unintended side effects. It's more of a soft-cap than anything else, but given that we only let the most trusted people play these kinds of hyperpowered characters, that should hopefully be enough.
To elaborate: As an example, changing gravity might seem like a cool and fun thing to do - until you realise that you've accidentally pretty much all planets and stars because they rely on gravity to hold themselves together.
Big uses of power like that must therefore be carefully considered, and safeguards need to be put in place in order to limit the effects to being what you want. It's just a few hoops to jump through, but it does provide an explanation as to why grand, sweeping gestures of power aren't performed every other day. (And the example I gave above was actually pretty minor, given that it only affected a physical constant. I don't even want to think about how badly one could botch reality by fucking with more esoteric concepts)
NekomimiRex wrote:I can agree heavily with the whole Outside World power scaling mess. The fact that I ~had~ to have Marisa lose an arm just to go outside the barrier is kind of ridiculous, as is the fact that the only way Outside World RP is interesting is if your character is on the top end of the power scale so that they're actually relevant. To that end, it forces the Outside World to also be a breeding ground for far-too-powerful characters that, if introduced to the Gensoukyou setting, would only be able to wreak massive havoc or cause fuckhuge changes that the Touhou setting doesn't need.
Firstly: The whole losing-an-arm business. That was very clearly a patch to deal with a mess of semi-retcons because I made the colossal fuckup of trusting Marine to GM something and she went full retard as a result. What probably /should/ have happened is that Marisa would've been detained in the outside world for a while, with the side effect that she would've gotten to meet a few different characters out there - you know, actual RP? But that whole thing ended up turning into a clusterfuck but it is what it is now.
Secondly: I still think you're making the mistake of thinking in terms of how everything in the setting relates to Gensoukyou specifically. Touhou hasn't been the primary setting of EoP for close to a year now, and the fact that it does in some way get treated as such causes many problems. Touhou /is/ going to see changes, because it needs to be reintegrated with the rest of the setting. And besides, it suffers from the exact same power scaling problems as the outside world - which is the exact kind of problem that we get from having a high-magic setting where some people just win the power lottery and get stuff that's just all around better than that of other people.
NekomimiRex wrote:Literally none of this post addresses the more pressing problem of 'nobody wanting to RP'
You can basically consider this whole thread to be me explaining, in great detail, why /I/ don't want to RP.
NekomimiRex wrote:Powerful individuals in the touhou setting is a problem because it just hams out any potential with the menagerie of people in Gensoukyou who are not Old Gods and Wizards of Old who have power beyond our mortal comprehension.
I mean, yeah, I don't mind playing powerful characters like Blaster Master Marisa and such, but there's no love these days for people like Kogasa who aren't going to make a big splash in the RP, but are fun to do small-time shit with.
Another good insight into the problem here. In truth, Marisa isn't even all that powerful in the context of the rest of the overall setting, but she comes across as more powerful than she is because she's very active in using her power. But regardless of where one falls on the scale, if every RP becomes a question of smacking the problem in the face over and over with the magic of the day, then it becomes very shallow.
This is the videogameyness issue. In Touhou-as-a-game, everything is solved by means of shooting magic at it, because it's a shooting game and that's all you do. As an RP, having some reason NOT to always reach for the magic is helpful because it means people actually have to be creative and do things, instead of /me casts the "advance plot" spell.
NekomimiRex wrote:When I don't even get an answer on EoP itself from people because they are blatantly avoiding it for again unspecified reasons (cxl).
This whole thread is my reason. I was busy considering these problems and how to fix them. Sorry for admin-ing.
NekomimiRex wrote:The point is I do not think we need to overhaul the entire fucking RP to make other RPs which aren't even affected by the bloated hellmass that is the setting more palatable. Shit like the RP with Marisa's Arm that can be solved with just one other fucking magician doing magic bullshit shouldn't need a rework of the entire gameworld to find a fucking solution for.
/Everything/ is affected by the setting, because everything is set in the setting, savvy?
But really, the whole issue of just one other fucking magician doing magic bullshit" is EXACTLY the kind of reason that touhou RP has become, to me, so incredibly shallow and pointless.
Effectively, what you're asking me to do, is the following:
/me resolves the plot; because magic.
Now I have actually considered what to do with that plot, and I do have some idea as to how we can go about resolving it, but the point stands that if we want more touhou RP, touhou needs to stop feeling like a videogame and start feeling like an actual part of the context within which RP exists.
EoP is an RP, not a text-adventure game.